Star Wars: Clone Wars (Pinball FX Table Review)

Clone Wars BackglassClone Wars
First Released February 27, 2013
Main Platform: Pinball FX
Switch Platform: Star Wars Pinball
Designed by Ivan “Mad_Boy” Nicoara
Set: Star Wars Pinball Collection 1 ($23.99)
Links: Strategy GuidePinball FX Wiki
STOP! If you’re not able to play Clone Wars in the vertical table view mode, it will affect your enjoyment. You could probably drop our scoring average by a full point, if not more. Clone Wars already has massive visibility issues due to the loudly busy playfield, but in standard horizontal viewing angles, you just plain can’t see some of the shots. This NEEDS to be viewed like a standard table. It’s criminal that this wasn’t included in their Arcade1Up.

Ah. Clone Wars. You sweet, sweet thing, you. I was actually surprised to learn this is a more polarizing choice for the Pantheon. I mean, it was close for most of us. Myself, Angela, and Jordi would consider this the lowest of any of our MASTERPIECE votes, while only Oscar is tapping his wrist and saying “more of this. Put it in my veins. Nom nom!” Clone Wars features a layout that feels like a real, honest-to-God Stern table, probably more so than any other Zen original. Is it really that hard to imagine this sitting alongside their versions of Godzilla, Guardians of the Galaxy, Iron Maiden, etc? And it’s not that Clone Wars is hated outside of our circle. I’ve never seen anyone say it’s a bad pin. They just don’t think it’s as good as we do. When Elias joined our team and gave it a GOOD rating, we were disappointed, but not surprised. If you had told me “Elias is going to put the screws to one of our Pantheon pins” I would have said “is it Clone Wars?” Any of us would have guessed Clone Wars, but why? Maybe the loud visuals, or the fast running flipper zone, or maybe unforgiving rails and outlanes. Or, perhaps it’s too life-like, and those playing Pinball FX, or Star Wars Pinball on Switch are seeking a more video game-like experience. Well, no, that can be it. This thing has modes that cannot be done in real life. Really, really good modes, at that. There are plenty of reasons to not rate this as an elite pin.

Signature Mode – War on Christophosis: You’ve never seen anything like this in pinball before. In this mode, a gigantic force field that you can’t penetrate from the outside covers the playfield, leaving only two entry points. You have to convert your ball into a bomb, then flick the bomb against the designated targets. A microcosm of Clone Wars in general, the mode is fun and intense, but far too visually loud. I think every player who genuinely wants to make a go at this one will want to experiment with the visual settings, because it’s too damn hard to see what’s going on. On a lesser table, we’d probably score against it. Elias, who didn’t love Clone Wars as much as we did and, in fact, seems to have barely tolerated it, for sure scored against the visuals. And you know what? We can’t argue with him. It’s totally fair.

So, why do most of us rate Clone Wars a MASTERPIECE? Because gameplay is king. Clone Wars is chock-full of unconventionally-angled orbits that are a joy to shoot combos on. And, unlike many Zen finesse pins, it doesn’t grossly overvalue basic orbital combos. Part of why the shots feel so rewarding is Clone Wars is one of Pinball FX’s fastest-running tables, especially around the flippers. Oh and for anyone who read the last several table reviews and thinks I can’t handle mean-spirited outlanes, hey, I think Clone Wars is a MASTERPIECE, and it has serial killers for outlanes. Clone Wars is probably the most difficult Zen original design to enter the Pantheon. I think that’s why a lot of people think we’re nuts for rating it this high. It can be quite unforgiving if you brick your shots, and snap-shots are harder to pull off here than on any other Star Wars table. You need Jedi-like reflexes for this one. On the other hand, this is one of the few Zen tables that awards extra balls automatically. It’s just a shame they didn’t go all the way with “this is a REAL table” concept and have a replay extra ball after a certain point threshold, like say, 60,000,000. Actually, Zen really needs to start adding replay EBs in general. They’re just fun.

Signature Mode – Clone Training: We’re not big fans of Zen’s mini-fields in general, but Clone Wars stands out for having one of the best ones. Or two of the best, really. Spelling TRAINING while shooting targets lights the sinkhole to the mini-fields, which have their own physics that feels more like a handheld novelty game. The flipper gap is huge, which is normally a problem, but even a grazing shot should be enough to save the ball. Like everything else with Clone Wars, there’s too many shots required, but at least it’s fun.

Admittedly, all the modes have the same problems common to Zen’s original pins, IE “why have a mode require six shots when it can require ten? Why ten when it can be twelve?” Like the force field mode above? That’s twelve total shots, assuming you shoot completely perfectly. Six shots to turn the ball into a bomb and six to deliver the payload. I’ve spent a lot of time pondering “what if Zen reduced the required shots in Clone Wars by 40% or so? Would that finally put Clone Wars in the discussion for Zen’s best table?” I honestly don’t know. You can’t know until you experience it firsthand. Clone Wars is in the 99th percentile of Zen pins, and also none of us feel that it’s even within sniffing distance of Mimban. Is Clone Wars an ELITE digital pinball table? Absolutely. It’s one of the best shooters in Pinball FX. Is it one of the best digital-only tables ever made? Now that’s a debate, and it shouldn’t be. Not with a layout THIS good. Not with scoring this balanced. Not with gameplay so elegant. *I* think it’s one of the best, but I can see why someone wouldn’t. Clone Wars might be the ugly duckling of the Pantheon.. but it belongs in the Pantheon.
Clone Wars SmallCathy: MASTERPIECE (5 out of 5)
Angela: MASTERPIECE
Oscar: MASTERPIECE
Jordi: MASTERPIECE
Sasha: MASTERPIECE
Elias: GOOD (3 out of 5, Star Wars Pinball)
Overall Scoring Average: 4.66 🏛️PANTHEON INDUCTEE🏛️
Primary Scoring Average: 5.0 🏛️PANTHEON INDUCTEE🏛️

Boba Fett (Pinball FX Table Review)

Boba Fett
First Released February 27, 2013
Main Platform: Pinball FX
Switch Platform: Star Wars Pinball
Designed by Zoltan Vari
Set: Star Wars Pinball Collection 1 ($23.99)
Links: Strategy GuidesPinball FX Wiki
I have no idea how anyone has fun with this thing. Right now, my best theory is it just looks like it’s going to be fun, and maybe even historically fun. Even though I already know Boba Fett is one of the worst tables in Pinball FX, every single time I see a screenshot, for just a brief second, my brain says “damn, that looks really fun.” It’s an actual succubi that lures you in and then eats you alive. There’s never been a table that looks as good as Boba Fett that plays as bad as Boba Fett.

Boba Fett is one of two Pinball FX tables that plays so incredibly, unfathomably poorly that you’d swear it was a different company besides Zen Studios that produced it. It always leaves me dumbfounded when this table shows up on anyone’s “best of” list. It’s like we’re playing completely different tables. First off, the slope feels too steep, and so the table runs very fast. The around-the-world orbits dive-bomb into the drain like they’ve lost their will to live. It doesn’t help that the table is a total brick-layer. The ball feels like it has a wobble, making already tough shots that much tougher since the ball can’t complete them. The ramps are the most incredibly rejection-heavy of any older pin, especially the two corner ramps. I’ve had flush, full-power shots still eat a rejection. For a table with a ball speed permanently stuck on HOLY SH*T, it sure takes forever for a ball to return off one of those rejections, too. It’s like space time itself folds around the top of the table to add three times the visible length. It’s Star Wars so I suppose you can’t rule this out.

Signature Shot – Ball Lock: In order to start Mandalorian Multiball, you have to turn off Boba Fett and boot-up the much better table Mandalorian. No wait, actually you have to get his ship, Slave I, to land on the board then lock one ball at a time three times. This and the teeter-totter shot that’s a fixture on the playfield are Boba Fett’s only good shots. See, I’m not a total hater. Of course, the multiball that happens when you lock all three balls sucks, because this table isn’t made to play multiball. Hell, I’m not sure it was made to play one ball.

Honestly, I think there’s something wrong with the physics of Boba Fett, because these are easily the worst ramps among legacy tables in Pinball FX. There’s just no consistency to them, and the ball speed just feels incorrect in general. Passes I can easily make on other tables I can’t here. As for the central orbits, they might as well be ramps since a giant chasm cuts through the top of the table that your ball can easily fall into. The slings are violent, tilted to an absurd angle, and feature hair triggers. There’s some neat ideas here, like the “choose your difficulty” Bounty system. I just wish it were on a better table. What’s here was enough newest Vice Family member Sasha and honorary Vice Jordi to keep Boba Fett out of the cellar (and actually both are in agreement that Boba Fett isn’t THAT bad and if the slingshots were fixed, this layout might earn from them a mild GOOD). As for the rest of the Vices, it was between this, Classic Collectables, and Han Solo for worst Star Wars table. It took me a long time to get here (I used to have this table rated BAD), but I actually now think this has emerged as the Star Wars table I want to play the least. Not the worst, mind you. That’s undoubtedly, undeniably, unequivocally Han Solo. But at least I’ll have fun laughing with my family. Boba Fett is all brutality and no charm. Just a terrible, no good, very bad table. And now that I’ve finished this review and never have to play it again, I can finally close the book on Boba Fett. See, I did a thing there. I’m sure you got it.
Cathy: THE PITS (1 out of 5)
Angela: THE PITS
Oscar: THE PITS
Jordi: BAD (2 out of 5)
Sasha: BAD
Elias: THE PITS (Star Wars Pinball)
Overall Scoring Average: 1.3* 💩CERTIFIED TURD💩
Primary Scoring Average: 1.4 💩CERTIFIED TURD💩
Star Wars Pinball Scoring Average: 1.4 💩CERTIFIED TURD💩
*Nintendo Switch version is, more or less, identical to all other platforms.
Some review copies were provided in this review, others were paid for.