Attack From Mars on Nintendo Switch Review: Pinball FX AND The Ultra-Rare Pinball Arcade Version

More Pinball FX versus The Pinball Arcade on Nintendo Switch. Remember, the TPA version was listed for only a matter of minutes on April 6, 2018 before being immediately delisted. Did you miss out? In the case of Attack From Mars, no, you did not. Even a very imperfect version of AFM by Zen Studios is preferable to it. This is a special feature, but consider it our definitive Attack From Mars FX on Switch review and remember this does not apply to Pinball FX on other platforms. Read that review.

ATTACK FROM MARS
PINBALL FX FOR NINTENDO SWITCH

Thoughts of a Designer with Dave Sanders: “Experience Attack From Mars for just five minutes and you’ll understand why Brian Eddy keeps coming back to the same ‘two-flipper fan with one big center feature’ style more often than not with relatively minor differences each time. Because it WORKS. This intuitive, easy-to-learn, hard-to-master formula was lightning in a bottle and Eddy is loathe to let that go (and if he doesn’t use it, George Gomez will). Collectors – the primary cash-cow for pinball manufacturers these days – scoff at this as they’re always chasing the next new thing that, as far as they’re concerned, needs to be ‘bigger’ than the last. But instead of blaming Stern for being ‘lazy’, maybe blame Attack From Mars instead for just having been that good in the first place.”

Attack From Mars isn’t exactly a favorite for dueling in our family. We can’t beat Angela unless she has an unfathomable off-day, and frankly, even those tend to end with her getting pissed and leaving us in a smoking crater (what she did to us on the Pinball Arcade version will go down in family lore). But, Angela has questions about this version. “Are you sure the sample table they used to simulate Attack From Mars actually used a pinball made of stainless steel and not a round, unusually reflective rock?” Angela calls it “Boulder Balling” while Cathy says it’s more like the ball behaves like a beach ball partially filled with water. It has a lopsided bounce to it around the flipper zone. In fairness, that weird bouncing usually helps players to avoid the outlanes and makes rebounding a cinch. And that makes us wonder if that’s why it’s there. What if their engine turned the outlanes into Galactus and they had to add the wobble to correct it? Oh, and why does the right flipper just randomly release when you’re holding the button down? It’s not a constant thing, but it does happen. Angela, already furious that Zen Studios removed the replay extra ball (yea, WTF is up with that?!), argued for Attack From Mars to be declared OUT OF ORDER, but the vote must be unanimous and it wasn’t, so she gave it a rating of GOOD. Bit of a mixed message, but Sasha and Cathy dropped their ratings in solidarity. Attack From Mars FX on Switch needs a ton of work that we imagine won’t arrive until the Switch 2 hits. No rush. It’s only one of the most popular tables and a main reason people download FX.
Set: Williams Pinball Volume 2 ($9.99)
Type: Solid State – Dot-Matrix Display
Based on Attack From Mars by Bally (1995)
Designer: Brian Eddy
Conversion: Thomas Crofts
Duel Winner: Angela
Cathy: GREAT
Sasha the Kid: GREAT
Angela: GOOD
Oscar: MASTERPIECE
Dave: MASTERPIECE
Elias: PENDING

Scoring Average: 4.2 – Awarded a Certificate of Excellence
FX Difference: 0.8 Lower
TPA Difference: 1.2 Higher

THE PINBALL ARCADE ON NINTENDO SWITCH ATTACK FROM MARS COMPARISON

We were dueling, which was foolhardy to begin with because Angela hasn’t lost a match of Attack From Mars in years. But, something weird was happening: Cathy was winning the game going into the third ball. Angela barely had a billion points at the start of her final ball and would have lost when it drained, but she had already earned the pity ball. And then Sasha just had to open her big yap. This really happened.

Sasha: Wow, Angela got the pity ball. Maybe we should only duel at this version. We might have a chance at beating her.
(
Angela turns around looking livid, then turns back around and begins shooting conservatively.)
Oscar:
You just had to open your mouth.
Cathy:
Yea, what the hell, Sasha? Look at her face now!
Sasha:
Whoops.
(
After close to thirty minutes of watching in horror as Angela plays like an old lady counting change at the checkout stand, Angela rules the universe, then she plunges the next ball, turns around, drops the controller and lays the remaining game down with a score of 28,795,002,880 as she stares us down with madness in her eyes, then flips us the bird and walks out of the room like a boss.)
Oscar:
Way to go, Sasha.
Cathy:
Yeah, thanks a ton, Sasha. I was winning that game.
Sasha:
My bad………… that was fire, though.
Oscar & Cathy:
Indeed.

Angela ruled the universe despite this being a miserable table that, frankly, was nearly broken. Before Angela did, well, Angela things, none of us could get anything going on Attack From Mars TPA Switch. We were getting rejected on every angle, assuming the ball even made it that far up at all. Usually, it just sort of lobbed into the middle of the midfield. The flippers have NO punching power and the ball is even floatier than most tables. We strongly suspect many of the 60+ delisted pins we’ll be covering in these features are actually unfinished prototypes that never got fine-tuning and were submitted for content approval and not for actual listing. It would explain why the gravity was so wrong, even for TPA. However, before going to press, Cathy discovered that the table plays much better in the standard view. If she could have gotten a super combo, she might have even beaten Angela’s high score. Of course, the only reason to want the Switch version is for the ease of setting up the table view, so this defeats the point.

We can honestly say this is the worst version of Attack From Mars we’ve played, ever. Hands down. Angela came to believe that seal clapping increased the strength of both flippers, but shots off the flippers often gained no speed. She only put up the score she did by playing catch-set-shoot, and then she had to change the camera at the last second to finish the wizard mode. “Bad as it is, the angles are right.” So, it has that going for it. The funny thing is, the worst version of Attack From Mars still further cements how amazing this table is. A version with the wrong gravity and crippled flippers still is fun enough and well designed enough to score straight GOOD ratings from us. Sure, that’s an astonishing drop of two full points, but it’s also the final proof needed that Attack From Mars must be the perfect pinball table if such a terrible port can still be fun.
DELISTED
Type: Solid State – Dot-Matrix Display
Based on Attack From Mars by Bally (1995)
Designer: Brian Eddy
Vice Family High: Angela “ADV” 28,795,002,880
Cathy: GOOD
Sasha The Kid: GOOD
Angela: GOOD
Oscar: GOOD
Scoring Average: 3.0 – Awarded a CLEAN SCORECARD

THE VOTES
attack from mars

Cathy: Pinball FX
Sasha the Kid: Pinball FX
Angela: Pinball FX
Oscar: Pinball FX
Unanimous Decision: Pinball FX wins 4 – 0

Cine Star (AtGames Legends Pinball Table Review)

CINE STAR

If there’s such a thing as our favorite bad pinball table, then in the Vice Household, it’s Cine Star. I know now that we’re doing AtGames tables, we’re running through a few digital pins we’ve already reviewed before (Aerobatics) and yea, we’ve done Cine Star already. But Sasha the Kid needs the review practice, especially since I took the keyboard to freak out over Battle Deluxe. She kind of knew Cine Star wasn’t exactly a highly rated table, but we were curious, and she noticed the smirks as she stepped up to the plate. “Is… this it?” Yes Kid, that’s it. Cine Star is the definitive one-shot wonder. So what was Sasha’s insight? “It’s exactly like one of the Zaccaria Retro tables, only if it had a full Italian Bottom.” Actually.. yea, that’s a good description of it. Cine Star has one gimmick: a central spinner that scores between 10,000 and 100,000 points, along with a lot of clanking. The playfield is super tight, so the ball is going to bang around and make a whole lot of noise in the style of an old timey boardwalk pin. But, Cine Star is a lot less luck-based than a typical boardwalk because it has a standard layout, so you don’t have to relearn the entire sport just to play defensively. I still think it’s BAD. We all do, even the two GOOD voters. Jordi no longer stands alone with the sole positive rating (it is a good shot is his basic argument in its entirety). Sasha found it addictive and enjoyable, and she also insisted we were just plain wrong. “It’s not ALWAYS a one-shot table. If you get down to one or two stars, that means you’re one or two shots away from an extra ball. Those are SHOTS, and good ones!” Dad and Angela disagree and will never like Cine Star, and I’m not moving off my BAD rating, because I think lucky bounces will always factor in too heavily. But, I concede Cine Star isn’t REALLY a one-trick pony. Plus, we’ve always had fun dueling at Cine Star. Oh sure, my family whines about it, but we care who wins, and that ain’t nothing.
Set: Zaccaria Pinball Pack 1
Type: Electro-Mechanical – Real Table
Based on “Cine Starby Zaccaria (1977)
Part of Zaccaria Pinball (Console/PC)
Vice Family High: Sasha the Kid “KID” 1,694,030 (Top 25 All Time)
Cathy: BAD (2 out of 5)
Angela: THE PITS (1 out of 5)
Oscar: THE PITS
Sasha the Kid: GOOD (3 out of 5)
Jordi: GOOD*
Dave: BAD*
Scoring Average: 2.0BAD
*Played on Zaccaria Pinball for Consoles/PC

Blade (Pinball FX Table Review)

Blade BackglassBlade
First Released December 8, 2010
Main Platform: Pinball FX
Switch Platform: Pinball FX
Designed by Imre “Emeric” Szigeti
Set: Marvel Pinball Collection 1 ($23.99)
Links: Strategy GuidePinball FX Wiki
Oddly enough, only a handful of the Marvel pins actually attempt to feel like they’re tied to comic books. You’d think Blade would be one of those that didn’t, but it’s really second only to Spider-Man in creating that comic-like energy using fonts and key art. We really like how this looks.

Blade does two things really well. First, it’s a pretty good tribute to early-to-mid 90s William/Bally tables. A clean, simple layout that flows really nice. Second, as stated above, this is a no doubt about it COMIC BOOK pin in the same way that Ed Kryinski’s Incredible Hulk (1979 Gottlieb) and Amazing Spider-Man (1980 Gottlieb) were. Blade isn’t anywhere near as good as Zen’s take on Spidey, but it’s a damn good table. Modes zip right on by after a couple shots, instead of the typical Zen grind. A novel monetary system allows you to buy a variety of upgrades, like kickbacks and extended ball save for the cowardly, or high-yielding scoring opportunities. Oh, and this could have easily been Castlevania II: Simon’s Quest Pinball. The table shifts from day to night and back again, with modes and bonuses exclusive to each. This could have come across as gimmicky, but it actually does work thanks to balancing what is and isn’t available during each cycle.

Signature Feature – Day/Night Cycles: All the missions (main modes) must be done during night by shooting the Lawlor Trail between the flippers, which is a shockingly tough shot. Night also has some of the best hurry-ups in Pinball FX, where you have to shoot specific lanes to slay vampires for money. The shop where you spend that money is only open during the day, along with the path to the valuable items. Our main knock with the day/night concept is that the clock for it is on the left slingshot. It would have been really great to have a separate ticking clock somewhere. Make it optional if people are afraid about ruining the purity of the visuals.

Blade’s layout looks conservative, but actually, it’s one of the more elegant and deceptively complex shooters we’ve seen from Zen. And that’s just the layout! The rules are very ambitious, with RPG-like mechanics such as stamina, money, upgrades, and collecting items. You build your Stamina (and avoid shots that drain it) so that you get more time to complete the modes. If there’s a problem with Blade, it’s that it’s the rare Zen table that doesn’t quite have enough shots. What shots are here are perfectly fine, but it can wear thin in extended play. It’s also very conservative in scoring, but without any of the balance that type of scoresheet requires. It makes Blade a table where shooting combos is just as exciting as making jackpots, which might not necessarily be a good thing because it means excitement doesn’t build. It’s incidental, and that’s before I get to an absurdly overpowered scoring device so wildly imbalanced that it broke my father and has me cracking up. It’s a whole new level of badly balanced.

Signature Element – Citadel: This mini-table is where you collect the items. This is one of those kinds where you have to poke the ball off the correct rail. It’s the second one from the bottom that you want to light (which is done via the spinner), though it’s also that item which completely throws Blade’s scoring balance out of whack. You’ll see why..

During a day cycle, the path between the flippers will take you to the Citadel instead of the mode start. Trust me, you’ll want to go here first. There’s four total items. One adds 100 points to every score, which is basically worthless. One cuts the cost of items in half, while one cuts the amount of mode start targets you need to hit in half. Those two are good ideas. The fourth and final item, Azu’s Belt, doubles all scoring permanently. Wow. Yea, that’s insane and I have no way to spin that where it makes any sense. It badly hurts Blade’s flexibility, because the only logical strategy to start the game is work towards getting the belt as soon as possible. I don’t think it’s a deal breaker, but it does sting quite a bit. While I think this does a better job than most at ambitious RPG-like gameplay, I kinda wish they’d just stuck with the old school gameplay with new-school surroundings layout. It’s one of my favorite designs, but Blade throws a lot at you and the results are more mixed than a table that shoots this well should be.
Special Consideration – Nintendo Switch: On Switch, Blade has orbits aimed straight at the drain, which doesn’t happen in the Primary Pinball FX builds. They need to fix this, since you need to hit those shots sometimes. Until then, we consider the Switch version to be OUT OF ORDER
Cathy: GREAT (4 out of 5)
Angela: GREAT
Oscar: GOOD (3 out of 5)
Jordi: GREAT
Sasha: GOOD
Primary Scoring Average: 3.6 📜CERTIFIED EXCELLENT📜
Some review copies were provided in this review, others were paid for.

Black Rose (Pinball FX Table Review)

Black Rose
First Released July, 1992
Zen Build Released December 4, 2018
Main Platform: Pinball FX
Switch Platform: Pinball FX 3
Designed by John Trudeau and Brian Eddy
Conversion by Peter Horvath
Set: Williams Pinball Collection 1 ($23.99)
Links: Internet Pinball Database ListingStrategy GuidePinball FX Wiki
Black Rose is the owner of what is, for my money, the second strangest layout among Williams pins in Pinball FX’s lineup. Space Station’s lack of an Italian Bottom sets it apart as #1, but the race for weirdness is a lot closer than you’d think. At least the rest of Space Station feels like traditional 80s style shot selection, ramps, and objectives. Black Rose is just flat-out bonkers with its sharp-angled ramps and tight squeezes, all packed into a very claustrophobic playfield. If I had never played Black Rose before Pinball FX, I’d have sworn this was a Zen original. It feels more like their modern design than any of the 90s pins in their library.

It was the Pinball Chick staff that was given the task of introducing Black Rose to the lineup to the new Pinball FX. We had a pretty decent pool to choose from, but Black Rose stood out. We enjoyed the task of hyping a table we weren’t necessarily in love with, but found admiration in nonetheless. Hell, Angela had it ranked BAD for Pinball FX3 and Pinball Arcade. At the time, she was still essentially a rookie to pinball. She fully admits now that, with a few years of pinball experience, she’d be more inclined to enjoy Black Rose, but she thinks the outlanes are too punishing for their own good. However, the new Pinball FX build is a little more manageable in that regard, leading to her revising her score. “It’s alright” was her new, unenthused opinion that she insisted not a single word be added to. That’s fair. Let’s face it, Black Rose is a very problematic pin. Horrible scoring balance (the Double Broadside mode is absurd). Little incentive to tour the table. Brutal multiballs that can end in the blink of an eye thanks to the lack of ball save. This isn’t a table for the faint of heart.

Signature Element – The Cannon: Do you know what I love most about the cannon? It’s the rare gimmicky element of the 1990s that doesn’t cause any interference during normal gameplay. You don’t have to shoot around it. You don’t have to factor it in at all when trying to make your shots. It’s wonderful.

On the other hand, I’m finally prepared to raise the GOOD score I awarded it to GREAT, because Black Rose looks and plays great on Pinball FX. The cannon is one of the great key shots of the early 90s, while the whirlpool ramp has grown on me over the years. I didn’t love it before. Now, I’ve come to appreciate how satisfying it is to fully charge its value. Also, in this new build, multiballs don’t feel like they clear each-other out to such an absurd degree as they did in Pinball FX3. Having now put more time into real life Black Rose tables, yea, that doesn’t really happen on a corporeal version. Multiball is much cleaner in real life, and while it’s not 100% there on Pinball FX, this build is more true to how a physical Black Rose shoots. Even with the improvements, Black Rose is still a bizarre and punishing table with unconventional angles and hungry outlanes. Oh and that Walk the Plank video mode can choke on a sea biscuit and die. As much fun as Black Rose is, it will always feel like a prototype for the type of Brian Eddy layout that would dominate the end of the arcade era of pinball. As far as proof of concepts go, it’s a good one, but it’s mostly just a taste of better pins that would happen thanks to it.
Cathy: GREAT (GOOD on Pinball FX3)
Angela: GOOD (BAD on Pinball FX3)
Oscar: GOOD
Jordi: GREAT
Dash: GREAT
Sasha: GREAT
Elias: GREAT (Pinball FX3)
Dave: GREAT (Pinball FX3)
Overall Scoring Average: 3.75 📜CERTIFIED EXCELLENT📜
Primary Scoring Average: 3.66 📜CERTIFIED EXCELLENT📜
Pinball FX3 Scoring Average: 3.16GOOD
Some review copies were provided in this review, others were paid for.