Black Knight for The Pinball Arcade: The Delisted Nintendo Switch Version (Table Review)

The Pinball Arcade was released on Nintendo Switch on April 6, 2018, then immediately delisted in under two hours and modified to remove all the Bally/Williams pins. Years after this happened, The Pinball Chick was given seven separate review codes that gave us these tables. These are among the rarest content in the entire history of Nintendo consoles, and it’s all largely undocumented. That’s why we’re providing these reviews. All media presented in these Pinball Arcade for Switch reviews we release to all content creators and websites for use in any content you make. All we ask is that you link to ThePinballChick.com.

BLACK KNIGHT

Like the Arcooda build of Black Knight, you cannot play the Switch version in four players because the game will end on the third ball the first time a player loses a ball to the outlane. In real life, there’s bonus time, but they used some kind of general coding and didn’t account for that. So, games of Black Knight have to be played one at a time. A crying shame, because it’s not exactly one of those tables that makes for a great spectator experience.

Black Knight and Firepower were the two tables that were in the Vice Household before Cathy was even born, so they both hold special places in our hearts. Well, Cathy and Oscar’s, at least. Angela and Sasha, soon to be ages 15 and 10 respectively, really don’t “get” Firepower, which is Oscar’s favorite table ever and one that Cathy admits her fandom of is something resembling Stockholm Syndrome. But, they “get” Black Knight. Sasha especially is a big fan who credits it with improving her multiball game. After playing it, she wished that more multiball tables downplayed jackpots in favor of a general multiplier based on how many balls are active. It really helps that Black Knight is one of the great juggling multiball tables, something that TPA’s floaty physics complement perfectly. It’s like rubbing your tummy and patting your head at the same time and takes LOTS of practice, but there are so many options for ball management that flow seamlessly no matter what option you use. That type of flexibility is the secret sauce that’s often missing on modern multiball-centric tables.

I was certain this excellent build of Black Knight would earn a perfect score, but it didn’t thanks to the cold-hearted Angela. She’s adopted. Angela thinks getting multiball is too easy which is why she’s not sold on this being a MASTERPIECE, real or digital. She thinks that Black Knight, important as it is to pinball history, is actually not completely timeless and lacks signature shots. “It relied on the eye-catching split-level layout to lure quarters, then gave players a smooth-shooter to keep them there. That premise was never going to remain timeless. If not for excellent bottom floor target and ramp placement, I don’t think Black Knight would even be considered a good table. I think the upper floor is too easy and too forgettable.”

Dave, our resident designer and pinball expert doesn’t necessarily disagree with Angela’s point about timelessness, but he can explain why Black Knight had to be the polar opposite of Firepower to stand out in an increasingly crowded field. “The split-level is the most innovative and eye-catching ‘new’ element about Black Knight, but isn’t in fact the most ‘important’. It’s how that affects the multiball. Firepower comes out at the start of 1980 (February), Black Knight at the end of 1980 (December). Steve Ritchie designs both, and he knows damn well the moment Firepower comes out, everyone’s going to jump on the idea. Williams can patent the lane change but they can’t patent the multiball, since it was used before in EMs. So every game afterwards has to up the multiball ante by introducing another exciting new thing to keep it fresh and stay one step ahead of the competition and leave them all playing catch-up. Xenon and Flight 2000 take their inspiration from the lengthier stage-based Firepower one. Black Knight therefore HAS to make multiball more immediate, with the split-level making up the real challenge.” No matter our stance, we all salute Black Knight. It’s one of the all-time greats and possibly the greatest multiball trainer of all-time.

DELISTED
Type: Solid State – Numeric Display
Based on Black Knight by Williams (1980)
Designer: Steve Ritchie
Vice Family High: Cathy “IGC” 2,976,330
Cathy: MASTERPIECE
Sasha The Kid: MASTERPIECE
Angela: GREAT
Oscar: MASTERPIECE
Scoring Average: 4.75 – The Pinball Chick Pantheon of Digital Pinball Inductee