EARTH WIND FIRE RETRO

A distant cousin to 70s hits like Centigrade or Sheriff, only without much in the way of dynamic scoring. Besides a pair of high-yielding bumpers, the targets are four roll-over targets that have to be hit twice in a single ball to score their maximum value. That’s nothing compared to the five saucers that only are worth shooting if they’re lit. Although each saucer is numbered, their number isn’t relevant. Only one is lit at a time, andΒ sinking the ball in a lit one provides 500 points. That’s five times the value of a lit roll-over. The good news is that none of the saucers are risky. The bad news is I’ve pretty much explained the table in its entirety. It left Matt wondering where the relationship to the original EWF is at all? Cathy and Angela can’t believe everyone else is giving such a nothing table a positive mark, but Sasha and Oscar note that there is a method to the madness. Saucer #1 and especially Saucer #2 has a puncher’s chance of being released, banging off a bumper and going right back into the saucer, and since you can aim at those, this is technically a shooter’s table. Nobody is going to find Earth Wind Fire Retro to be exciting, but they might find some of it satisfying. Sasha actually changed her score a few days ago, saying she thinks it does just cross the line into borderline greatness. Needless to say, she stands alone there.
Set: Zaccaria β 40 Retro Tables
Model: Zaccaria EM
Table Type: Pick ‘n Flick
Cathy: BAD (2 out of 5)
Sasha The Kid: GREAT– (4 out of 5)
Angela: BAD
Oscar: GOOD–
Jordi: GOOD
Dave: GOOD
Matt: BAD+
Dash: BAD
Scoring Average: 2.625 – Okay
Final Average: 2.5 – Okay at Best
A Pinball Chick Team π₯ΆPolarizing Tableπ₯Ά
Cathy ranks #11 in 3 Ball Arcade β Post Update Highest Score
Sasha the Kid ranks #9 in 5 Ball Arcade β Post Update Highest Score
Cathy ranks #2 in Time Loop Mode β Post Update Highest Score