Zaccaria Pinball’s early efforts are much maligned, and perhaps rightfully so. They started out like the pinball version of Frankenstein’s laboratory, building tables out of spare parts from other tables in order to make clones of popular tables from other companies. Bizarre, but we all have to start somewhere I suppose. But, let it be said, they eventually became a solid, dependable manufacturer of quality pinball machines. The best of their early efforts, at least in this chick’s opinion, is Aerobatics. Unless I bump a table’s status in our final run, it’s the only one of the forty-one digital recreations of real Zaccaria tables I awarded MASTERPIECE status to, EM or solid state.
I can also get why many people wouldn’t think Aerobatics is worthy of that distinction.
What makes Aerobatics the one for me is every shot is exciting. All four of them. Okay, so it’s not a deep experience, and there’s arguably no primary target OR even really a genuine driver for the table. In fact, it’s absolutely viable to alternate between shooting the two saucers and letting the crowding of the table and the inevitability of missed shots run its course. The advance-bonus shot on the right wall? You can put up mighty scores using it without ever once taking direct aim at it. Hell, that goes for the three drop targets as well. In fact, while writing this very paragraph, I decided to test that theory by playing the 5-ball arcade mode on Switch and aiming specifically ONLY at the saucers, no matter what. 12,750,100 points later, I’m #2 on the all-time Leaderboard.
“Wait, you were able to circumvent 95% of the table, put up a near world-record, and you’re calling THAT a masterpiece?” Yep, and here’s why: there’s no Zaccaria electro-mechanical table where the art of the nudge matters more. When to nudge and when not to nudge, and which direction to do it. This is especially highlighted in the outlanes.
Normally, I’m not a fan of open inlanes, but in Aerobatics, they’re arguably the key element in a table that has no true primary shot. Using the spinner, you change which of the five lights for the top saucer are lit. If it’s the second or fourth light, the special for the outlanes lights-up. If the ball drops down the outlane, you get a free ball. But, whether or not a special opportunity is active or not, you have a chance to save the ball. Sometimes you don’t have to do anything. The ball will bounce off the post at the base of the outlane and be put back into play. Sometimes, you’ll need to save it manually. Either way, when do you ever see a table where the outlanes are the most thrilling element? It turns what is already a really fun, energetic table into one of the most satisfying of its kind you can get in modern digital pinball. Aerobatics does a lot right. Fine-tuned scoring and proper risk-reward balance married to fast-paced kinetic energy. Sure, there’s not tons of flexibility for players, but every single shot is a genuine thrill to hit. Even after playing every “real” table Zaccaria has to offer, I still don’t think the little Italian silverball company ever topped this early effort from 1977. It’s fantastic!
For Zaccaria Pinball
Nintendo Switch DLC: EM Table Pack 1
Normal DLC: Electro-Mechanical Pack
CERTIFIED EXCELLENT TABLE
Designed by Zaccaria
Released in 1977
Art by Lorenzo Rimondini